Re: (idm) designersrepublic

From Jeff Pitrman
Sent Tue, Sep 28th 1999, 05:19

At 11:37 PM 9/27/99 -0400, Phil C wrote:
>I was watching tv ... mindlessly minding my own business... when I saw the
>little sort of heleted figure which is on Blech II ... dome over its head
>sticks for arms sticks for legs ... then some funky 3d words ... I swear they
>said something about desginersrepublic ...

        Actually, if you check out
http://www.psygnosis.com/wipeout3/game/developers/ on the wipeout3 page,
you'll notice the reference to the designers' republic. They did a lot of
graphic designy stuff for wipeout xl, too ... you'll see their little
stick-people logos and such around the tracks. 
        As for the game, it's completely insane. Friend of a friend happened to
experience it for the first time while under the effects of copious thc,
which was a nigh religious eyecandy experience. The intro bit with the
racing team logos flashing around everywhere is likely to cause orgasms in
Warp-loving IDM listers. TDR's grubby little handprints are all over it,
and the game is far cooler for it. I can't think of any other games that
have actual Design Merit (other than Fallout 2 maybe ... hmm). The game has
TDR visual craziness, hovercraft flying around everywhere, and the even the
HUD in-game is more relentlessly bad ass than that of any other recent psx
game recently released. Frankly, it spanks.
        The music, as noted from the commercial, sucks ass. More Sasha and
Propellerheads and stuff. Oh well ... one flaw in an otherwise worthy game.
Go rent it and comment to your friends on the design phattiness while you
0wn them at high speeds. Can't wait to see it on PC, it will probably look
even better.
 
----
"There is no gang of 'intelligent techno' freaks here who break
showroom windows to steal pocket calculators."    - Jouni Alkio
Jeff Pitrman    [cCM]    xxxx@xxxx.xxx    http://bling.spof.net