Re: (idm) oldschool timestretching

From Hrvatski
Sent Thu, Jul 8th 1999, 05:20

>>when jungle was new and exiting (circa 1994) there was a lot of "staccato"
>>timestretching going on, i.e. "g-g-g-a-a-a-ng-ng-ng-s-s-s-t-t-t-a-a-a" (shy
>>fx & gunsmoke), i suppose due to bad timestretching software.how does one
>>go about >getting that effect today?

Any Akai sampler gives you the option of 'Intelligent' or 'Cyclic'
timestretching.
Cyclic's the classic technique, it works like early granular synthesis,
here's a visual demo:

MC yells' "Dub Plate Preshaaaah"

when you stretch it cyclically, it comes out:

"DuDubub b PlPlalatatete e P PrPrereseshshahaaaaaaaaaaahah"

you set the length of your grain (cycle, this case three letters) and the %
of new time (20% to 1600%, memory depending, in this case 300%).
Intelligent timestretching is more like the software algorithm you get
w/Sound Forge & SoundEdit 16 (awesome...), it sort of second guesses louder
bits (pitch/character) and just does pure-wave-period stretching on quieter
bits.

I may be speculating a bit randomly on all of this.
Timestretching is one of those magical things which in theory, shouldn't be
possible.
I hope I never REALLY figure it out, 'twould be no fun.... -Våt

____________________
Reckankreuzungsklankewerkzeuge
PO BOX 382864.  Cambridge, MA 02238
http://www.tiac.net/users/sheket/index.html