From Chris Fahey Sent Thu, May 28th 1998, 00:10
> Speaking of Games, the RPG called "Fallout" is a pleasure for anyone >who adores Aphex Twin's SAW II .. I never thought of SAWII as game >music but Fallout pulls it off flawlessly. I'm a game designer... a few years ago I was designing/producing a cyberpunky CD-ROM (still unpublished unfortunately) which needed a kick ass soundtrack. It was an adventure game, which means not much action. The game was basically exploration, reading, and puzzles punctuated by interactive dialogue. Anyway, when it came time to make the music, I made a scrap tape to give to the music person (my girlfriend) containing a bunch of tracks which I thought were in the right mood for the kind of slow cerebral gameplay it would accompany. The tape ended up being mostly SAW stuff. I picked those tracks because of the way they were both softly and strangely melodic and yet still quite 'hard' and nothing at all like the new-agey or John Williams crap most CD-ROM sci-fi games use. The game was supposed to take place entirely in a Snowcrash like metaverse, and I wanted the music to sound like what would happen if you could hear the patterns of data and information flowing through the cyberspace ether, as if the music was the audible manifestation of digital 'weather'. The SAW stuff really did that for me. Sometimes beaty, sometimes melodic, sometimes just an ambient wash. Kinda like listening to SETI tapes or shortwave noises (which we also used for ambient sounds). The WipeoutXL soundtrack is on a wholly different tip. Some passable (although now quite dated-sounding) tracks on there, quite good for playing Quake or Wipeout or other breakneck games. Dumb but fun music for dumb but fun games. -Cf ' - . _ . - ' ^ ' - . _ . - ' ^ ' - . _ . - c h r i s t ø p h e r f ª h e y . _ . - ' ^ ' - . _ . - ' ^ ' - . _ . - ' ^ xxxxx@xxxxxxxxxx.xxx 2 1 2 - 6 3 4 - 6 9 5 0 x 2 5 8 http://www.raremedium.com - ' ^ ' - . _ . - ' ^ ' - . _ . - ' ^ ' - .