Re: (idm) Aphex Game Music

From Chris Fahey
Sent Thu, May 28th 1998, 00:10

>     Speaking of Games, the RPG called "Fallout" is a pleasure for anyone
>who adores Aphex Twin's SAW II .. I never thought of SAWII as game
>music but Fallout pulls it off flawlessly.


    I'm a game designer... a few years ago I was designing/producing a
cyberpunky CD-ROM (still unpublished unfortunately) which needed a kick ass
soundtrack. It was an adventure game, which means not much action. The game
was basically exploration, reading, and puzzles punctuated by interactive
dialogue. Anyway, when it came time to make the music, I made a scrap tape
to give to the music person (my girlfriend) containing a bunch of tracks
which I thought were in the right mood for the kind of slow cerebral
gameplay it would accompany.

    The tape ended up being mostly SAW stuff. I picked those tracks because
of the way they were both softly and strangely melodic and yet still quite
'hard' and nothing at all like the new-agey or John Williams crap most
CD-ROM sci-fi games use. The game was supposed to take place entirely in a
Snowcrash like metaverse, and I wanted the music to sound like what would
happen if you could hear the patterns of data and information flowing
through the cyberspace ether, as if the music was the audible manifestation
of digital 'weather'. The SAW stuff really did that for me. Sometimes beaty,
sometimes melodic, sometimes just an ambient wash. Kinda like listening to
SETI tapes or shortwave noises (which we also used for ambient sounds).

    The WipeoutXL soundtrack is on a wholly different tip. Some passable
(although now quite dated-sounding) tracks on there, quite good for playing
Quake or Wipeout or other breakneck games. Dumb but fun music for dumb but
fun games.

-Cf

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