Re: (idm) oldschool timestretching?

From r. kidwell
Sent Wed, Jul 7th 1999, 20:52

> when jungle was new and exiting (circa 1994) there was a lot of "staccato"
> timestretching going on, i.e. "g-g-g-a-a-a-ng-ng-ng-s-s-s-t-t-t-a-a-a" (shy
> fx & gunsmoke), i suppose due to bad timestretching software.

if i'm not mistaken, isn't this effect
used by f'ng in their "tried by 12" remix,
and by phoenecia in the Oddjob/jamonit track
and in like every kid606 song?

i don't usually do this on vox samples, but
this technique works pretty well with percussion
loops, and it may work with vocals: timecompress 
the sample a little bit, but so that the major
events of your sample -- drum hits, or words -- are
still recognizable (ie: drums arent running into
each other and making 1 hit, or words arent slurring
into one sound... there should be a peak there)
then timestretch the sample to like 400% it's normal
time.  usually, if the peaks in the file caused by the hits or
the enunciation of words are big enough, the stretching
causes large chunks of the sound to repeat a bunch
of times to fill in the time, causing that "ga-ga-ga-ga"
effect.  
if you do this with files who's waveforms don't have
very high peaks, like a music sample, you usually get
that grinding, machiney noise found at the end of 
25% of all autechre songs.  off the top of my head
i can't think of one in particular, but i know While
uses the same effect at the end of the track "seek"
on the MAS 12"...

hmm, hope that helps at all.
sorry for the long-windedness.


,rj../
___,">www.gl.umbc.edu/~nworth1