Re: [AH] "calibrating" my audio mixer?

From Brian Willoughby
Sent Fri, Jan 4th 2019, 06:08

Not all digital mixers max out at 0 dBFS. The ADC section of the =
hardware certainly maxes out at 0 dBFS, as does the DAC, but the digital =
mixer section can be programmed in many different ways. What happens to =
the samples between ADC and DAC can vary a lot from one design to =
another.

The standard DSP (digital signal processor) instruction set and register =
model builds in a default of 8 bits of headroom, which allows levels up =
to +48 dB before clipping. This is the standard case for fixed-point =
DSP. Of course, something needs to set the final output level below 0 =
dBFS scale to avoid clipping in the DAC, but there are many places in =
the signal path to handle that when mixing.

Pro Tools has 16 bits of headroom, so they clip at +96 dB. Their early =
DSP hardware was fixed point, but went beyond the default 8-bit headroom =
to improve the performance for audio when mixing lots of channels. I =
happen to find it fascinating how much effort went into the early Pro =
Tools hardware DSP in order to get good performance. They certainly knew =
what they were doing. Of course, things have changed multiple times =
since then.

I use the Metric Halo Labs interfaces for my mixing, and its faders go =
to +10 dB for each channel, plus you can insert effects to increase  =
gain beyond that. Internally, the MobileIO DSP uses 40 to 80 bits per =
sample, and thus there=E2=80=99s a lot of headroom. The MobileIO system =
can be used for live recording, FOH, monitor mixing, mastering, or =
studio mixing. The techniques for mixing successfully in MIO Console are =
perhaps different than other digital or analog systems.

I previously used the MOTU CueMix system, and it seems to be designed =
very differently. All faders max out at 0 dBFS, and there doesn=E2=80=99t =
seem to be any headroom built in at all. The techniques for mixing =
within CueMix will be very different from Pro Tools or MIO Console.


My 'calibration' technique is a little weird, perhaps. I like to find =
out where a given piece of musical gear clips. That will be its maximum =
output level under all settings. I then set the input level of my mixer =
so that the red overload indicator lights up when the attached gear on =
that channel is clipping. This way, there=E2=80=99s no additional =
headroom being wasted, since typical analog electronics cannot output a =
voltage any higher than their clipped level. Normally, the analog =
musical gear is not clipping, so there=E2=80=99s a lot of internal =
headroom. All of that headroom is then available to the ADC input. When =
it=E2=80=99s possible to set things up using this technique, you never =
have to worry about clipping the ADC. As long as you=E2=80=99re using =
24-bit digital, you should have nothing to worry about with regard to =
the typical levels being much lower than clipping.

Of course, there are all kinds of exceptions to this technique, since =
noise or other problems may occur independently of the clipping level.

Brian Willoughby


On Jan 3, 2019, at 4:55 PM, John Sexton <xxxxxxx@xxxxx.xxx> wrote:
> Echoing Maytag, using an audio interface as your "mixer" which many =
including myself do, (which I call "headless") means no individual track =
will clip until it crosses digital 0db, but if you say send a sine wave =
directly from a modular VCO or something as a test tone, to every =
channel with the goal of hitting -1db let's say, in order to set all =
your gains, when you go to sum everything in your DAW in a project with =
24 channels of audio, you won't have any headroom for anything, since =
there is no equivalent of the analog mixing console "pushing it into the =
red" concept at all, since it just sounds like ear splitting heavy metal =
fax machines when you get digital clipping. There is no soft, =
overdriven, or saturated form of digital clipping. Everything above 0db =
is a problem.=20
>=20
> This is why many people do some variation on "K-Metering" or K-14 or =
whatever other branded forms exist out there. You don't really need a =
plugin like: https://www.meterplugs.com/kmeter# if you understand the =
concept, and don't worry about how the meters look in your DAW, all low =
and stuff. The idea is that modern audio interfaces have plenty of =
headroom, and high sample rates, so you don't need to max out the levels =
in order to get a good signal to noise ratio on every recorded track =
like you did with analog consoles and multitrack tape, so you decide, =
basically arbitrarily, how much "push it into the red" virtual headroom =
you want your virtual mixer to have in the digital domain, and you might =
want to analyze how many tracks your finished DAW productions typically =
have, so you may want to individually adjust this up or down, but the =
typical "starting point" you might be looking for is -14db below 0db. =
Send some consistent tone to every channel, and get the hardware meter =
and the DAW meter to hopefully read the same -14db and then voila, =
you're "calibrated" so to speak. I know guys using -12db or -10db or =
-16db as their starting point standard. Thing is, the second you start =
sending any real world signals like a Eurorack modular, or a passive =
bass guitar, going to an active direct box, you'll have to adjust all =
your trim levels for each individual signal all over again, since no 2 =
sources are going to produce the same decibels consistently. Heck, one =
synth will bounce radically different levels, just set to different =
patches or knob settings. All your initial exercise will do, is ensure =
none of your 3 MOTU devices have failed channels, or are not way out of =
sync with each other, more than anything else.=20
>=20
> On Wed, Jan 2, 2019 at 9:04 PM DJ Maytag <xxxxxxxx@xxxxxxxx.xxx> =
wrote:
>> IIRC, the MOTU mixer is digital, so max volume is 0, and there really =
isn=E2=80=99t a unity gain setting.=20
>> On Wed, Jan 2, 2019 at 5:35 PM Boniforti Flavio =
<xxxxxxxxx.x@xxxxx.xxx> wrote:
>> Got it!
>> I'll look it up on my CueMix, but seems that it hasn't that unity =
gain position like the A&H mixer:
>>=20
>> http://cdn-data.motu.com/site/images/cuemix-fx/mix_large.jpg
>>=20
>> F.=20
>>=20
>> Quincas Moreira <xxxxxxx@xxxxx.xxx> schrieb am Mi., 2. Jan. 2019, =
22:13:
>>> I don't know about the MOTU, but on most boards like the A&H I own =
it is clearly labeled. It's the center of the area with denser line =
arrangement on the graphics : =
https://articulo.mercadolibre.com.mx/MLM-630347460-mezclador-allen-heath-z=
ed-14-_JM?matt_tool=3D10036016&matt_word&gclid=3DCj0KCQiA37HhBRC8ARIsAPWoO=
0yLyxFNLCjKtSapEqGZfZfHV1k3sc8lWCBOWUslm70xscmTHVYyytoaAlhPEALw_wcB&quanti=
ty=3D1
>>>=20
>>> On Wed, Jan 2, 2019 at 3:07 PM Boniforti Flavio =
<xxxxxxxxx.x@xxxxx.xxx> wrote:
>>>> I hope I won't mix moisture ;-)
>>>> I do have a "virtual" mixer - MOTU's CueMix.... What would be the =
unity gain position anyway?
>>>> F.=20
>>>>=20