From grav Sent Thu, Dec 18th 1997, 01:55
>>This could be a complete coincidence, but back in "the day" of the >>(future crew, renaissance, et al) demo scene, people used to write "chip >>tunes" for competitions; basically that meant the whole song (samples AND >>patterndata) was less than 3 or 4k, because of the "chips" of samples you >>were required to use, maybe 2 or 3 hundred bytes per sample and that was >>the limit. the end result was typically very "quirky" and/or >>"computer-esque" ...anyone know how Ken the Streetfighter got his start? wait a minute.. how many people on this list are/were involved with the demoscene, especially the good old fun one (as opposed to the 3d vector simulated metal shaded super vga windows95 music scene is separate from demo scene one nowadays)? that's where i got my start, btw chris graves