(idm) chip tunes

From grav
Sent Thu, Dec 18th 1997, 01:55

>>This could be a complete coincidence, but back in "the day" of the
>>(future crew, renaissance, et al) demo scene, people used to write
"chip
>>tunes" for competitions; basically that meant the whole song (samples
AND
>>patterndata) was less than 3 or 4k, because of the "chips" of samples
you
>>were required to use, maybe 2 or 3 hundred bytes per sample and that
was
>>the limit.  the end result was typically very "quirky" and/or
>>"computer-esque" ...anyone know how Ken the Streetfighter got his
start?

wait a minute.. how many people on this list are/were involved with the
demoscene, especially the good old fun one (as opposed to the 3d vector
simulated metal shaded super vga windows95 music scene is separate from
demo scene one nowadays)?

that's where i got my start, btw

chris graves