(idm) Random Algorithm #657

From lwtcdi
Sent Mon, Oct 27th 1997, 21:27

>>The bouncing ball is a delay effect, and as someone noted, something that
>>is available on certain effects processor.  A similar effect can be

>yeah but richard doesn't use any fx processors.. all he uses is what he's
>got on board his mac. I guess it would be possible to do it with fx
>processor, but doesn't delay lower the volume each time and wouldn't it be
>difficult to sync with the other stuff?

No necessarily, but this is besides the point. As has been stated in his
interviews, the mad percussion is more or less created at random using
programs that Richard has written himself. This may well all be a load
of interview bollocks hype, but I don't see why it should be considering
that wouldn't be that hard to do. All you have to do is write a program
that uses various samples and plays them back out at different volumes
in different orders, according to a set tempo. The divisions within 4/4
could also be randomly set, so you get lots of speedy drums sounds and
longer ones all mixed up. Once you have done this you wouldn't have much
problem setting parameters on the program and influencing what it did.
You could write this in C without too much trouble, then just slap your
source samples through it, taking the best of the random bits and using
them as the basis of your tracks. I reckon this is what he does. Thats
what all that Random Algorithm #47 thing was about on his top ten
records chart...

Me and a friend used to do the same thing on a Commodore 64 and it's 8
bit sampler. You could really fuck up the sounds quite a bit, not to
mention the way they were played.

Gb.