Re: (idm) bouncing ball effect

From The Rare Guy
Sent Wed, Jun 10th 1998, 05:54

On Wednesday, 10-Jun-98, Jonathon Stevens wrote [about Re: (idm) bouncing ball
effect]:
>I agree,  the digitech dsp128,  one of the very first multi-effects boxes
>made,  has a similar setting,  and It would not be possible to do bouncing
>ball with it.  Even if it were i'd congratulate RDJ for finding a decent use
>for the damn thing.  Sequencing or sample editing,  I don't really know of
>any sequencers that can go fast enough to produce a tone from a sample,
>unless his claims to having cutomized sequencing software is true?

well it's quite simple actually..

you can even do it in fast tracker... take a snare, and then use the trigger
command. note delay/trigger.. I think it's e1xx, anyway..

it will divide the note between the lines.. the smaller the number the more
times the note gets hit on that line, ranges from 4-1 usually.. depending on
speed, if you go real fast the versatility is decreased..

anyhow I've acheived this effect in quite a few tracks..

if you want to do a thing like in bouncing ball, not the bouncing ball, but
the part where the snares play so close together that they form a tone, you
do this...

play the snare at whatever pitch you want, normal pitch, and then put the
e101 command on it (fastest retrigger), and that should be somewhat of a
tone depending on the tempo.. then play it at a 5th higher in pitch than
that, also with e101.. the tone will be higher in pitch.. it works really
well :)

anyway.. that's how i do it, I reckon the same general idea can be applied
to a sequencer and an external sampler :)

note: I do not try to make music that sounds like RDJ's stuff, nor do I copy
his stuff so please omit such flames from my mailbox.

.auddplte <-- _nothing_ by *noone* on _nonexistant recordings_

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