From The Rare Guy Sent Wed, Jun 10th 1998, 05:54
On Wednesday, 10-Jun-98, Jonathon Stevens wrote [about Re: (idm) bouncing ball effect]: >I agree, the digitech dsp128, one of the very first multi-effects boxes >made, has a similar setting, and It would not be possible to do bouncing >ball with it. Even if it were i'd congratulate RDJ for finding a decent use >for the damn thing. Sequencing or sample editing, I don't really know of >any sequencers that can go fast enough to produce a tone from a sample, >unless his claims to having cutomized sequencing software is true? well it's quite simple actually.. you can even do it in fast tracker... take a snare, and then use the trigger command. note delay/trigger.. I think it's e1xx, anyway.. it will divide the note between the lines.. the smaller the number the more times the note gets hit on that line, ranges from 4-1 usually.. depending on speed, if you go real fast the versatility is decreased.. anyhow I've acheived this effect in quite a few tracks.. if you want to do a thing like in bouncing ball, not the bouncing ball, but the part where the snares play so close together that they form a tone, you do this... play the snare at whatever pitch you want, normal pitch, and then put the e101 command on it (fastest retrigger), and that should be somewhat of a tone depending on the tempo.. then play it at a 5th higher in pitch than that, also with e101.. the tone will be higher in pitch.. it works really well :) anyway.. that's how i do it, I reckon the same general idea can be applied to a sequencer and an external sampler :) note: I do not try to make music that sounds like RDJ's stuff, nor do I copy his stuff so please omit such flames from my mailbox. .auddplte <-- _nothing_ by *noone* on _nonexistant recordings_ __ __\ \ / /_\ \ \_____/ "..in whatever you do, if you can't break new ground, what's the point?" - James Cameron